Reverse engineering is the processes of extracting knowledge or design information from anything man-made and re-producing it or re-producing anything based on the extracted information. The process often involves disassembling something (a mechanical device, electronic component, computer program, or biological, chemical, or organic matter) and analyzing its components and workings in detail. Continue reading →
Mobile technology has come a long way in a relatively short space of time. In less than 30 years we’ve moved away from big, brick-like cellular phones and a nascent internet to a world of super-slim and powerful smartphones, tablets and convertible laptops that are able to transmit and store data, as well as hook up the internet, with a simple tap.
While these devices offer us increased internet connectivity and day-to-day convenience, they also carry considerable security risks. Continue reading →
PROMOTING YOUR CAMPAIGN OR EVENT
Facebook is the most powerful tool in one’s arsenal for promotional purposes. It is responsible for eliciting more contributions to campaigns/events/fan-following than any other social networking tool.(not all may agree though).
So you create a facebook page and want to do analytics on its feeds and post, for that you may want to subscribe to it and get it’s real time updates to evaluate how you are performing. But alas it’s official api documentation is in Klingon, but as always, deciphering Facebook’s documentation is a form of art. So in this blog I will try to guide you through the same. Continue reading →
What is a Library?
What does a “library” mean in programming world?
“ A library is a precompiled code and resources that can be used in other projects easily “
In Android, mainly two types of libraries are used: JAR and AAR. Continue reading →
What is FCM?
It is a cross-platform messaging solution that reliably delivers messages at no cost. It can send notifications that are displayed to your user or data messages which can be consumed by application code. Messages can be distributed to client app in any of three ways:
- To Single devices,
- To groups of devices,
- To devices subscribed to topics (news, games etc.).
Continue reading →